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There is a risk of accidents in AR games on smartphones where the player can collide with real obstacles.
- Humans tend to have decreased attention while playing.
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Research is being conducted on how to easily detect obstacles and how to warn the user.
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The characteristics of the AR within a 3-meter range and a width of 1 meter are examined.
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Tests are conducted with obstacles such as boxes, walls, and steps.
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There are three warning methods:
- Visual - the screen turns semi-transparent yellow.
- Auditory - a siren sounds.
- Tactile - vibration.
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Afterwards, the SafeAR system is developed.
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It is a system that uses the camera to warn users when they use their smartphones while walking.
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It is a measure against activities such as walking while using a smartphone.
#reference Log https://dlnext.acm.org/doi/pdf/10.1145/3359996.3364256?download=true